Chapter 1640: Chapter 323: Great Sin: Helquinn of Wrath
As expected... Neither the Seraph Fragment left by the Great Sage nor the Seraph Fragment of the Knight can be used by Little Butterfly Liya.
After Aiwass consulted Helquin’s opinion, he successively used the Seraph Fragment of the Great Sage and the Knight.
——From this order, it can be seen that Helquin actually still has a Mage’s Heart.
Whether it’s the longing for ancient traditions as an Elf, the dreams of spells as a warrior, or the being hunted saved by the Great Sage... he is more inclined towards the Great Sage.
It’s just a pity... Maybe because of insufficient intelligence, Helquin did not get the recognition of the Secret Magic Fragment. Just like he didn’t become a Mage back then.
"It doesn’t matter," Aiwass comforted, "The Great Sage has proven that sometimes, it is not the authority that is strong, but the person themselves."
After all, according to the normal inheritance rules of the Seraph Fragment, the Great Sage could only choose between "Mystery" or "Magic", but he occupied both fields... Which means that even if someone inherits the Great Sage’s Seraph Fragment to become the new Seraph, they can only inherit half of the Great Sage’s power at most.
In contrast...
Helquin has a very high affinity with the Knight’s Seraph Fragment.
Its card started to glow, tremble, and hum even before contacting the Seraph Fragment——
And the moment it touched the Knight’s Helmet, both burst out with dazzling blue-white radiance.
It was like electric light, like the clear light of a new moon.
The originally blue crystal-like transparent card suddenly shattered and then instantly reconstructed. Helquin clad in heavy armor appeared on it.
The armor on his body completely changed in appearance. It was no longer in the broken style from the Wild Hunt period, nor was it the exquisite and elegant elf silver armor from the past, but rather extremely heavy——like a tower, like a fortress, yet also sharp like natural crystal, layered yet pure white armor.
——Simply put, it was like a Gundam.
With white as the outer armor, silver-black as the inner armor——and whether it was the long spear in his right hand or the Holy Sword in his left hand, or the shield on his right arm, or the muzzle on his left arm, and the crystal stones on his chest and shoulder, all were sky blue.
Beneath him, there was no longer the Pegasus he cherished.
But it hadn’t disappeared; instead, it had completely merged with Helquin. The wings belonging to the Pegasus behind him came from this.
And new text, accompanied by the crackling electric light, was carved out by the system panel word by word——
[Great Sin: Wrathful Helquin (Eternal Damnation, Pope)]
[Level: 50]
[United Path, Wind Attribute]
[Upright Summon·Justice Fury]
[Requirement: Wind 5]
[Action, Summon]
[Effect: Summon the once commanding Wild Hunt Legion to transform into Floating Cannons, lasting forty-nine seconds; the higher the recognition of this battle, the more Floating Cannons can be called from this effect, up to forty-nine. Each time an attack hits effectively, each Floating Cannon will perform a wind attribute pursuit, with each pursuit considered as one-seventh of Helquin’s damage, and refresh the existence time to the maximum]
[Reversed Summoning·Helquin]
[Requirement: Wind 5]
[Maintain: Wind 5*Daily]
[Action, Summon]
[Effect: Summon Furious Beast·Helquin to fight for you; Helquin is considered as a summoned creature; in non-combat state, Furious Beast·Helquin can transform into Floating Cannons, entering follow mode; only one Great Sin Beast can exist at a time]
[Effect: When Helquin appears, destroy all Floating Cannons on the field and enhance all attributes by "number of destroyed Floating Cannons/7"; when Helquin exits due to death, remove this buff and immediately resurrect him; when Helquin exits due to summoning dismissal, resummon the destroyed Floating Cannons; when Helquin exits due to other Great Sin Beasts being summoned, temporarily transfer this buff to the target Great Sin Beast, lasting 49 seconds]
[Authority: Guardian·Shield of Loyalty, Justice·Light of Judgment]
The only thing that surprised Aiwass was that Helquin changed from the Path of Dusk to the United Path. But it’s good like this; he is considered not an Undead.
Aiwass summoned Helquin without hesitation.
"——Helquin answers the call, my lord."
Just like Don Quixote’s entrance line, Helquinn’s calm voice rang out.
Except it was mixed with a voice that sounded like electric music, giving it a "Cybertron" flavor.
"...Oh wow, so cool!"
Aiwass couldn’t help but widen his eyes, involuntarily exclaiming in amazement.
The only regret was that Helquinn was much smaller than he imagined... Currently, Helquinn was about six to seven meters tall, surpassing the height of two floors. This height was already the tallest among the giants Helquinn used to fight against.
And now with Helquinn, he no longer suffers a disadvantage in combat due to his size.
His shoulder is now wide enough to allow Aiwass to stand on it... at most just a little cramped for movement.
Unlike other Great Sin Beasts.
Aiwass immediately realized how to use Helquinn’s Heavenly Department Authority—
The shield on his right arm and the muzzle on his left arm were undoubtedly for activating the authority!
And the card strength of Helquinn also deserves the boost of the Celestial Marshal Shard.
Just like the past effect of the Wild Hunt King’s card, it allows Aiwass to borrow part of its power without summoning its true form.
The original effect of the Wild Hunt King allowed Aiwass, while riding the Phantom Steed in travel mode, to transform into the Wild Hunt using the upright card effect, sneaking into the Dream Realm for a ghostly ambush—this attack was considered to be an additional attack from the Wild Hunt King.
And now, while retaining this effect, Helquinn greatly enhances it!
The permanently existing floating cannon that Helquinn transformed into allows Aiwass to maintain a constant state where each attack can carry the effect of one-seventh of Helquinn’s damage! And if the upright card effect is used, the "one-seventh damage per attack" can be amplified to a maximum of "seven times damage per attack"!
When summoned, he can also destroy these floating cannons and convert them into his own attribute growth; with different ways of exiting the field, there can be three distinct types of gains!
For instance, Aiwass can start by summoning the floating cannons to suppress the enemy; as the battle progresses and the enemy enters phase two or puts on a shell, he can summon Helquinn for a burst round, then have him return and resummon the floating cannons—this is like a free gain from the temporary bonuses Helquinn receives when consuming his own floating cannons!
Meanwhile, what concerns Aiwass more is actually the last effect.
—When Helquinn exits the field due to the summoning of another Great Sin Beast, this gain temporarily transfers to the target Great Sin Beast.
That’s up to seven times the attribute gain!
So far, among Aiwass’s awakened Great Sin Beasts that have received Celestial Marshal Shards... Don Quixote is a shield, Inanna has group control and defense reduction, Aleister provides healing and buffs, and Vinesse has single-target control and debuffs. Although their functionality is very strong, strictly speaking, none of them are DPS.
Helquinn is the first qualified DPS himself!
He carries four types of weapons: the Knight’s Spear, Light Saber, Light Beam Gun, and Light Shield, and can fly, making him very versatile from long to close range. Under special circumstances, he can explode with seven times the attributes... Though the other Great Sin Beasts are not suited to inherit the attributes, he can fully utilize these attributes himself—as a melee magical physical hybrid DPS, Helquinn can essentially consume every type of attribute gain.
Once Little Butterfly obtains the Celestial Marshal Shard, the attributes can also be passed to Little Butterfly, the most traditional turret-type mage!
The skill multipliers of the Defiant Flame Butterfly are undoubtedly the highest.
Relying on burning life to gain a massive boost in Dawnfire Skill, achieving Power of Conflict through opposing attributes, and a high-multiplier self-destruct... She can even perform a genuine nuke in her ascension ritual and, with buffs, contest the waves against the Fallen Celestial Marshal not yet drawn to the Material Realm... She can maximize the attributes transmitted by Helquinn.
If this terrifying attribute gain is additionally gained through leverage by Little Butterfly, it becomes a truly nation-destroying level of damage.
If such power was acquired beforehand, Liya might have even been able to contend with the Abyssal Celestial Envoy!
Moreover...
There’s currently an exception among exceptions.
And that is Aiwass himself.
After summoning six different Great Sin Beasts, the summoning of [Great Sin: Dawn of Aiwas] has also been unsealed.
For a brief 49 seconds, the one who gets the gain is Aiwass himself!
And the number forty-nine happens to be the total of Helquinn’s followers plus his own—it’s also "seven times seven."
—Violence within violence!
