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Chapter 1833: 612: Daily Battlefield Quest Unlocked – The Meat Grinder Major of the Fortress of Courage


Chapter 1833: Chapter 612: Daily Battlefield Quest Unlocked – The Meat Grinder Major of the Fortress of Courage


The final battle on the Blood Flag Battlefield was quite intense, and even after the last elite at the tail end was taken down, players, no matter how full of energy, now urgently needed to log off and take a break.


It’s a very simple logic.


Although “Real Different World” currently allows up to 20 hours of online play daily, most players can’t manage “full attendance.” According to Murphy’s private survey, considering an 8-hour sleep link, a daily game time of 14-16 hours is a relatively standard gaming experience.


Though there are hardcore addicts like Little Wei Ming and Meow Brother who play the full 20 hours daily, and the average online time of “professional players” ranked in the top 100 in combat power has surpassed 18 hours, they are, after all, only a minority.


Most players’ energy and real-world work and chores cannot support them in wandering freely around Transylvania. However, during the 17 days of the death arena, each battle group’s rotation period saw players’ online time exceeding 18 hours…


Exhaustion is to be expected!


The game helmets can only stabilize the mind; they don’t make players energy supermen. Therefore, after the event, 90% of the players chose to log off, filling up the dedicated rest area at the Black Flame Maw Position for these “Transia warriors,” lying every which way, snoring away.


Many of them didn’t even wash up, maintaining the “original battlefield” appearance, making the NPCs who withdrew with them marvel once again at these foreigners’ “practicality and utility.”


The legendary version of the Blood Flag, brought back by the smug “Flag Bearer” Miss Biqi, stood tall at the perimeter of the “players’ rest area,” attracting many Retinue Army commanders to come and “pay respects” to this “sacred artifact” forged in battle.


There were even several elf rangers and bards who had begun to brainstorm by the Blood Flag, intending to spread the legendary battle that occurred at Blackflame Pass through their poems across the continent.


It was clear that if the Guard Army of Blackflame Pass had a reputation bar, then thanks to this “death arena,” the Transia soldiers would have pushed that reputation beyond “Respected.”


The players might have logged off to rest, but their lords had no chance to rest. With the reputation achieved, rewards must be obtained. Murphy and Triss were now fighting for their warriors’ “interests.”


In the command room situated in the mountains behind the position, Lord Hether of Transia was discussing a series of “preferential conditions” with the General Line Commander.


Probably because the Transia warriors performed outstandingly, even the usually difficult-to-please Dwarf Vampire Lord had become accommodating.


Wearing a comfortable dwarf robe, holding a bottle of dwarf barley wine for victory celebration, yet still hiding her face with heavy armor, the Lord had a vampire attendant officer recording the various requests Murphy was making at the moment:


“Firstly, my warriors at Blackflame Pass must have their own independent position. You can appoint a commander but must grant them some control.


They are both brave and free and are not very willing to be constrained by military regulations. Therefore, my suggestion to you is to place them on the outer positions. They are not afraid to die, but tedious defensive preparations could dwindle their enthusiasm.”


Murphy said slowly:


“Secondly, since my warriors have already been recognized by most of your commanders, the equipment warehouses of Blackflame Pass and the Blood Covenant Knight Order should also be open to them.


You could designate Gold Coin as the purchasing currency or allow them more directly to trade the heads of Wolf People or Gnolls for the protective gear and weapons they desire.


In terms of consumables, you should also shoulder your responsibilities, as my warriors have a great demand in this area, whether it’s Engineering Bombs, Burning Gold Bullets, fine arrows, various potions, and reagents, or other heavy artillery that cannot be procured elsewhere.


My meaning is automatic Hunting Crossbows or even small-caliber field cannons, my warriors are very interested in these items and are willing to pay various prices to obtain such delightful gadgets.


You can raise the prices.


But I think, considering the contributions they’ve already made to the position, you shouldn’t be too extortionate.”


“No problem, some of these demands are a bit excessive, but the performance of the Transia people warrants a little reward.”


Lord Hether waved a large hand, saying in a low tone:


“But I have a feeling you don’t regard your warriors as well-trained soldiers, rather you’re trying to persuade me to treat them as mercenaries? And hinting to me that I should send them to dangerous areas to perform perilous tasks.


But those are your people!”


“Come on, Your Lordship.”


Triss, who had been flipping through “The Book of Ten Thousand Curses,” looked up and said:


“Stop trying to trick us, you are a high-ranking lord, you can’t be unaware of the true identity of our warriors. They are indeed spirits from other planes, incapable of truly dying in the material world; they only need three days to resurrect.


This means you need not hesitate to send them into deadly situations and that your Blackflame Pass will have a tactical team capable of undertaking any duty.


This is the power every commander dreams of, but there’s one thing!


The outsiders from Transia uphold equal trade, Hether. Before you send them into hell, you had better prepare rewards that will thrill them, this tactic never fails.