Chapter 5: Stats & Skills

Increases the speed of physical attacks.

Evasion: Boosts dodging ability, reducing the chance of getting hit.

Weapon Precision: Improves accuracy and critical hit chance with both melee and ranged weapons.

Movement Speed: Increases speed in combat and exploration.

PHY (Physique):

Function: Governs endurance, health points (HP), stamina, and health regeneration.

Effects:

HP Calculation: HP = PHY × 10.

HP Regeneration: HP regen = PHY × 0.05 per minute.

Stamina: Hidden value affecting strenuous activities (e.g., running, fighting).

Physical Resistance: Increases resistance to physical damage and toughness in combat.

SNS (Sense / Perception):

Function: Enhances sensory awareness, ranged accuracy, and reaction time.

Effects:

Detection: Improves awareness of hidden threats and traps.

Ranged Accuracy: Boosts long-distance precision for ranged weapons.

Reaction Time: Aids in dodging surprise attacks.

Environmental Awareness: Heightens sensitivity to changes in surroundings.

Mental Stats:

INT (Intelligence):

Function: Governs magical learning, spell effectiveness, and mental sharpness.

Effects:

Magic Skill Unlock: Unlocks certain spells that require INT. Higher INT is required for more complex spells.

Spell Potency:

Slightly boosts combat magic (damage, control, casting speed).

Tactical Thinking: Improves analytical skills and decision-making.

Skill Unlocks: Unlocks advanced non-magical skills (e.g., crafting, engineering).

MNA (Mana):

Function: Governs MP pool, MP regeneration, and spell power.

Effects:

MP Calculation: MP = MNA × 10.

MP Regeneration: MP regen = MNA × 0.1 per minute.

Spellcasting Power: Directly affects the potency of magic.

MP Pool: Increases mana available for combat and spells.

SPR (Spirit):

Function: Governs willpower, mental resilience, and spiritual/faith-based magic.

Effects:

Magic Resistance: Increases defense against mental attacks and illusions.

Willpower: Improves resistance to fear and confusion.

Spiritual Magic: Enhances healing, protective spells, and buffs.

Mental Fortitude: Improves focus under pressure.

CHA (Charm):

Function: Governs social interaction, persuasion, and charm-based magic.

Effects:

Social Influence: Boosts success in persuasion, deception, and charm-based situations.

Charm Magic: Increases effectiveness of magic that manipulates emotions or controls others.

Negotiation: Enhances diplomacy, allowing for easier information gathering or conflict resolution.

Leadership: Improves ability to lead and inspire, affecting NPC and companion reactions.

Miscellaneous Stat:

LUK (Luck):

Function: Influences chance-based outcomes, such as critical hits, dodging, and loot drops.

Effects:

Critical Hit Chance: Increases odds of landing critical hits.

Dodging Fatal Blows: Helps avoid dangerous situations through luck.

Loot Drops: Raises chances of finding rare items.

Miscellaneous Outcomes: Can affect puzzles, random events, or NPC interactions.

Key Formulas:

HP Formula: HP = PHY × 10

Example: 20 PHY = 200 HP

HP Regeneration Formula: HP regen = PHY × 0.05 per minute

Example: 20 PHY = 1 HP/minute

MP Formula: MP = MNA × 10

Example: 15 MNA = 150 MP

MP Regeneration Formula: MP regen = MNA × 0.1 per minute

Example: 15 MNA = 1.5 MP/minute

Skill System Overview:

Skill Slots: Players start with 5 skill slots, gaining 1 additional slot every 5 levels. This does not include innate or class-specific skills.

Skill Levels: Skills start at level 0 and can only be leveled up to the player's overall level.

Skill Acquisition & Improvement Costs:

To learn a skill, players need skill books, FC (Fantasy coins, the currency of the realm), and must meet stat and skill requirements. Rare skills require soul crystals (a rare item)

Basic Skills:

Each basic skill corresponds to a specific stat and serves as a prerequisite for intermediate and advanced skills. While broad, they are essential for building any foundation of power.

[Since host can not learn a single one of the basic skills for now, host can ask again should he survive his tutorial mission]

[If the host survives the tutorial mission, more skill information will become available.]

Warning: Tutorial mission starting in 0 days, 0 hours, 5 minutes.

Alex gulps. He’s terrified but, strangely enough, kind of excited.

He's a bit annoyed that the system just dumped all that information on him. Can he even remember all of it? Most of the information about stats is just common sense, STR makes you stronger, while INT makes you smarter! That part he can remember. His skills are easy to handle too since...he doesn’t have a single one he can actually use!

As the minutes tick down...

Warning: Tutorial mission starting in 0 days, 0 hours, 0 minutes, 5 seconds.

[Host is a very fun individual to observe and tease. This system hopes host will continue to humiliate himself in exciting ways. Good luck.]